Cesium JS API
AppearanceArcGisMapServerImageryProviderArcGISTiledElevationTerrainProviderArcTypeAssociativeArrayAxisAxisAlignedBoundingBoxbarycentricCoordinatesBillboardBillboardCollectionBillboardGraphicsBillboardVisualizerbinarySearchbinarySearchComparatorBingMapsGeocoderServiceBingMapsImageryProviderBingMapsStyleBlendEquationBlendFunctionBlendingStateBlendOptionBoundingRectangleBoundingSphereBoxEmitterBoxGeometryBoxGeometryUpdaterBoxGraphicsBoxOutlineGeometrybuildModuleUrlCallbackPropertyCameraCameraEventAggregatorCameraEventTypeCartesian2Cartesian3Cartesian4CartographicCartographicGeocoderServiceCatmullRomSplineCesium3DTileCesium3DTileColorBlendModeCesium3DTileContentCesium3DTileFeatureCesium3DTilePointFeatureCesium3DTilesetCesium3DTilesetGraphicsCesium3DTilesetVisualizerCesium3DTileStyleCesium3DTilesVoxelProviderCesiumTerrainProviderCesiumWidgetCheckerboardMaterialPropertyCircleEmitterCircleGeometryCircleOutlineGeometryClassificationPrimitiveClassificationTypeClippingPlaneClippingPlaneCollectionClockClockRangeClockStepcloneCloudCollectionCloudTypeColorColorBlendModeColorGeometryInstanceAttributeColorMaterialPropertycombineComponentDatatypeCompositeEntityCollectionCompositeMaterialPropertyCompositePositionPropertyCompositePropertyCompressedTextureBufferConditionsExpressionConeEmitterConstantPositionPropertyConstantPropertyConstantSplineContextOptionsCoplanarPolygonGeometryCoplanarPolygonOutlineGeometryCornerTypeCorridorGeometryCorridorGeometryUpdaterCorridorGraphicsCorridorOutlineGeometrycreateElevationBandMaterialcreateElevationBandMaterialBandcreateElevationBandMaterialEntrycreateGuidcreateOsmBuildingscreateTangentSpaceDebugPrimitivecreateWorldImagerycreateWorldTerrainCreditCreditDisplayCubicRealPolynomialCullFaceCullingVolumeCumulusCloudCustomDataSourceCustomHeightmapTerrainProviderCustomShaderCustomShaderModeCustomShaderTranslucencyModeCylinderGeometryCylinderGeometryUpdaterCylinderGraphicsCylinderOutlineGeometryCzmlDataSourceDataSourceDataSourceClockDataSourceCollectionDataSourceDisplayDebugAppearanceDebugCameraPrimitiveDebugModelMatrixPrimitiveDefaultProxydefaultValuedefinedDepthFunctiondestroyObjectDeveloperErrorDirectionalLightDirectionUpDiscardEmptyTileImagePolicyDiscardMissingTileImagePolicyDistanceDisplayConditionDistanceDisplayConditionGeometryInstanceAttributeEasingFunctionEllipseGeometryEllipseGeometryUpdaterEllipseGraphicsEllipseOutlineGeometryEllipsoidEllipsoidGeodesicEllipsoidGeometryEllipsoidGeometryUpdaterEllipsoidGraphicsEllipsoidOutlineGeometryEllipsoidRhumbLineEllipsoidSurfaceAppearanceEllipsoidTangentPlaneEllipsoidTerrainProviderEntityEntityClusterEntityCollectionEntityViewEventEventHelperexcludesReverseAxisexportKmlexportKmlModelCallbackexportKmlResultKmlexportKmlResultKmzExpressionExtrapolationTypeFeatureDetectionFogformatErrorFrameRateMonitorFrustumGeometryFrustumOutlineGeometryFullscreenGeocoderServiceGeocodeTypeGeographicProjectionGeographicTilingSchemeGeoJsonDataSourceGeometryGeometryAttributeGeometryAttributesGeometryFactoryGeometryInstanceGeometryInstanceAttributeGeometryPipelineGeometryUpdaterGeometryVisualizergetAbsoluteUrigetBaseUrigetExtensionFromUriGetFeatureInfoFormatgetFilenameFromUrigetImagePixelsgetTimestampGlobeGlobeTranslucencyGoogleEarthEnterpriseImageryProviderGoogleEarthEnterpriseMapsProviderGoogleEarthEnterpriseMetadataGoogleEarthEnterpriseTerrainDataGoogleEarthEnterpriseTerrainProviderGpxDataSourceGregorianDateGridImageryProviderGridMaterialPropertyGroundGeometryUpdaterGroundPolylineGeometryGroundPolylinePrimitiveGroundPrimitiveHeadingPitchRangeHeadingPitchRollHeadingPitchRollValuesHeightmapEncodingHeightmapTerrainDataHeightReferenceHermitePolynomialApproximationHermiteSplineHilbertOrderHorizontalOriginI3SDataProviderI3SFeatureI3SFieldI3SGeometryI3SLayerI3SNodeImageBasedLightingImageMaterialPropertyImageryLayerImageryLayerCollectionImageryLayerFeatureInfoImageryProviderImageryTypesincludesReverseAxisIndexDatatypeIntersectIntersections2DIntersectionTestsIntervalIonIonGeocoderServiceIonImageryProviderIonResourceIonWorldImageryStyleisLeapYearIso8601JulianDateKeyboardEventModifierKmlCameraKmlDataSourceKmlFeatureDataKmlLookAtKmlTourKmlTourFlyToKmlTourWaitLabelLabelCollectionLabelGraphicsLabelStyleLabelVisualizerLagrangePolynomialApproximationLeapSecondLightLightingModelLinearApproximationLinearSplineMapboxImageryProviderMapboxStyleImageryProviderMapMode2DMapProjectionMaterialMaterialAppearanceMaterialSupportMaterialPropertyMathMatrix2Matrix3Matrix4mergeSortmergeSortComparatorMetadataClassMetadataClassPropertyMetadataComponentTypeMetadataEnumMetadataEnumValueMetadataSchemaMetadataTypeModelModelAnimationModelAnimationCollectionModelAnimationLoopModelFeatureModelGraphicsModelNodeModelVisualizerMoonMorphWeightSplineNearFarScalarNeverTileDiscardPolicyNodeTransformationPropertyobjectToQueryOccluderOpenCageGeocoderServiceOpenStreetMapImageryProviderOrientedBoundingBoxOrthographicFrustumOrthographicOffCenterFrustumPackableForInterpolationParticleParticleBurstParticleEmitterParticleSy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Ray

概述

Cesium.Ray 是一个用于射线的 JavaScript 类,它表示了一个射线,由其发射点和方向组成。

射线是一个重要概念,它经常在计算机图形学和计算机视觉中出现,常被用于求交、碰撞检测、路径追踪等计算中。

在 CesiumJS 中,Cesium.Ray 提供了一系列方法,可用于进行射线相关的计算,如求交等。

创建

创建一个 Cesium.Ray 对象需要指定两个参数:射线的起点和方向。可以通过以下代码创建一个射线:

var origin = new Cesium.Cartesian3(0, 0, 0);
var direction = new Cesium.Cartesian3(0, 0, 1);
var ray = new Cesium.Ray(origin, direction);

上述代码创建了一个起点为 (0, 0, 0),方向为 (0, 0, 1) 的射线。

访问

Cesium.Ray 对象提供了访问射线起点和方向的方法,分别为 origindirection 属性。例如,要获取上述代码中创建的射线的起点和方向,可以分别使用以下代码:

var origin = ray.origin;
var direction = ray.direction;

方法

Cesium.Ray 对象提供了以下方法:

atDistance(distance: Number, result: Cartesian3) -> Cartesian3

返回沿射线指定距离处的点。例如,要获取上述代码中创建的射线沿其方向方向 10 个单位长度处的点,可以使用下面的代码:

var result = new Cesium.Cartesian3();
ray.atDistance(10, result);

此时 result 将等于 (0, 0, 10)

getPoint(t: Number, result: Cartesian3) -> Cartesian3

返回射线上指定偏移量处的点。t 参数表示偏移量,如果为 0,则返回起点;如果为正数,则返回沿射线方向的点;如果为负数,则返回起点相反方向的点。例如,要获取上述代码中创建的射线沿其方向方向 10 个单位长度处的点,可以使用下面的代码:

var result = new Cesium.Cartesian3();
ray.getPoint(10, result);

此时 result 将等于 (0, 0, 10)

intersectPlane(plane: Plane, result: Cartesian3) -> Cartesian3

返回射线与平面的交点。plane 参数表示平面,result 参数表示交点。如果射线和平面不相交,则返回 undefined。例如,要获取上述代码中创建的射线与坐标系 XY 平面的交点,可以使用下面的代码:

var result = new Cesium.Cartesian3();
var plane = new Cesium.Plane(Cesium.Cartesian3.UNIT_Z, 0);
ray.intersectPlane(plane, result);

此时如果射线确实与坐标系 XY 平面相交,则 result 将为交点。

intersectionSphere(center: Cartesian3, radius: Number, result: Array) -> Array

返回射线与球的交点。center 参数表示球心,radius 参数表示球的半径,result 参数表示交点数组。如果射线不与球相交,则返回空数组。例如,要获取上述代码中创建的射线与球的交点,可以使用下面的代码:

var result = [];
var center = new Cesium.Cartesian3(0, 0, 10);
var radius = 5;
ray.intersectionSphere(center, radius, result);

此时如果射线确实与球相交,则 result 将为交点数组。

toString() -> String

返回射线的字符串表示。例如,要获取上述代码中创建的射线的字符串表示,可以使用下面的代码:

var str = ray.toString();

此时字符串 str 的值将为 (0, 0, 0) + t(0, 0, 1)