Cesium JS API
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ScreenSpaceEventHandler

ScreenSpaceEventHandler是一个处理CesiumJS场景的鼠标和触摸事件的类。它提供了一组方法,可以让开发者在全局或特定场景元素上绑定鼠标或触摸事件监听器。

安装和导入

由于ScreenSpaceEventHandler是CesiumJS内置的类,因此无需安装或导入。只需在CesiumJS应用程序中通过创建ScreenSpaceEventHandler实例来使用即可。

// 创建ScreenSpaceEventHandler实例
var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);

构造

创建ScreenSpaceEventHandler对象时需要为其传入一个HTML元素,这个元素是事件处理程序的目标。HTML元素可以是一个足够大的<div>或者是CesiumViewer对象的canvas属性。

var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);

属性

handler.isDestroyed

ScreenSpaceEventHandler被销毁时,该属性变为true。销毁后访问handler对象会触发异常。

方法

handler.setInputAction(action, type, modifier)

将输入事件绑定到ScreenSpaceEventHandler实例上。

  • action: function - 当输入事件发生时要执行的函数。
  • type: ScreenSpaceEventType | Array<ScreenSpaceEventType> - 要绑定的输入事件类型(eg:LEFT_CLICK,WHEEL等)。使用ScreenSpaceEventType常量、字符串常量或其组合而成的数组。
  • modifier: KeyboardEventModifier - 表示事件在触发时所需的键盘修饰符的常量。
handler.setInputAction(function(click) {
    console.log('Left button clicked: ', click.position);
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);

handler.removeInputAction(type, modifier)

ScreenSpaceEventHandler实例上解除绑定输入事件。

  • type: ScreenSpaceEventType | Array<ScreenSpaceEventType> - 要解除绑定的输入事件类型。使用ScreenSpaceEventType常量、字符串常量或其组合而成的数组。
  • modifier: KeyboardEventModifier - 表示事件在触发时所需的键盘修饰符的常量。
// 解绑左键单击事件
handler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_CLICK);

handler.pick(click, [result])

返回从指定位置拾取到的场景中的对象。

  • click: Object
    • position: Cartesian2 - 单击/触摸点的屏幕坐标位置。
    • button: number - 触发事件的鼠标按钮的类型。
  • result: Object - 可选的输出对象,将被修改并返回表示拾取结果的实体。如果未指定,则新对象将被创建。
var pickedObject = handler.pick({
    position : new Cesium.Cartesian2(x, y)
});

handler.destroy()

释放ScreenSpaceEventHandler对象占用的资源。

handler.destroy();

示例

下面是一段示例代码,该代码演示了如何在CesiumJS中使用ScreenSpaceEventHandler类以处理鼠标事件。

var viewer = new Cesium.Viewer('cesiumContainer');

var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);

handler.setInputAction(function(movement) {
    var pickedObject = viewer.scene.pick(movement.endPosition);
    if (Cesium.defined(pickedObject)) {
        console.log('pickedObject: ', pickedObject);
    }
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);

在此示例中,我们首先创建了一个ScreenSpaceEventHandler实例,然后将其与Viewer对象中的canvas元素绑定。然后,我们将回调函数与鼠标移动事件绑定。在回调函数中,我们使用scene.pick方法获取从指定位置拾取到的场景中的对象。如果我们从位置拾取到了对象,则在控制台中记录对象的信息。