Cesium JS API
AppearanceArcGisMapServerImageryProviderArcGISTiledElevationTerrainProviderArcTypeAssociativeArrayAxisAxisAlignedBoundingBoxbarycentricCoordinatesBillboardBillboardCollectionBillboardGraphicsBillboardVisualizerbinarySearchbinarySearchComparatorBingMapsGeocoderServiceBingMapsImageryProviderBingMapsStyleBlendEquationBlendFunctionBlendingStateBlendOptionBoundingRectangleBoundingSphereBoxEmitterBoxGeometryBoxGeometryUpdaterBoxGraphicsBoxOutlineGeometrybuildModuleUrlCallbackPropertyCameraCameraEventAggregatorCameraEventTypeCartesian2Cartesian3Cartesian4CartographicCartographicGeocoderServiceCatmullRomSplineCesium3DTileCesium3DTileColorBlendModeCesium3DTileContentCesium3DTileFeatureCesium3DTilePointFeatureCesium3DTilesetCesium3DTilesetGraphicsCesium3DTilesetVisualizerCesium3DTileStyleCesium3DTilesVoxelProviderCesiumTerrainProviderCesiumWidgetCheckerboardMaterialPropertyCircleEmitterCircleGeometryCircleOutlineGeometryClassificationPrimitiveClassificationTypeClippingPlaneClippingPlaneCollectionClockClockRangeClockStepcloneCloudCollectionCloudTypeColorColorBlendModeColorGeometryInstanceAttributeColorMaterialPropertycombineComponentDatatypeCompositeEntityCollectionCompositeMaterialPropertyCompositePositionPropertyCompositePropertyCompressedTextureBufferConditionsExpressionConeEmitterConstantPositionPropertyConstantPropertyConstantSplineContextOptionsCoplanarPolygonGeometryCoplanarPolygonOutlineGeometryCornerTypeCorridorGeometryCorridorGeometryUpdaterCorridorGraphicsCorridorOutlineGeometrycreateElevationBandMaterialcreateElevationBandMaterialBandcreateElevationBandMaterialEntrycreateGuidcreateOsmBuildingscreateTangentSpaceDebugPrimitivecreateWorldImagerycreateWorldTerrainCreditCreditDisplayCubicRealPolynomialCullFaceCullingVolumeCumulusCloudCustomDataSourceCustomHeightmapTerrainProviderCustomShaderCustomShaderModeCustomShaderTranslucencyModeCylinderGeometryCylinderGeometryUpdaterCylinderGraphicsCylinderOutlineGeometryCzmlDataSourceDataSourceDataSourceClockDataSourceCollectionDataSourceDisplayDebugAppearanceDebugCameraPrimitiveDebugModelMatrixPrimitiveDefaultProxydefaultValuedefinedDepthFunctiondestroyObjectDeveloperErrorDirectionalLightDirectionUpDiscardEmptyTileImagePolicyDiscardMissingTileImagePolicyDistanceDisplayConditionDistanceDisplayConditionGeometryInstanceAttributeEasingFunctionEllipseGeometryEllipseGeometryUpdaterEllipseGraphicsEllipseOutlineGeometryEllipsoidEllipsoidGeodesicEllipsoidGeometryEllipsoidGeometryUpdaterEllipsoidGraphicsEllipsoidOutlineGeometryEllipsoidRhumbLineEllipsoidSurfaceAppearanceEllipsoidTangentPlaneEllipsoidTerrainProviderEntityEntityClusterEntityCollectionEntityViewEventEventHelperexcludesReverseAxisexportKmlexportKmlModelCallbackexportKmlResultKmlexportKmlResultKmzExpressionExtrapolationTypeFeatureDetectionFogformatErrorFrameRateMonitorFrustumGeometryFrustumOutlineGeometryFullscreenGeocoderServiceGeocodeTypeGeographicProjectionGeographicTilingSchemeGeoJsonDataSourceGeometryGeometryAttributeGeometryAttributesGeometryFactoryGeometryInstanceGeometryInstanceAttributeGeometryPipelineGeometryUpdaterGeometryVisualizergetAbsoluteUrigetBaseUrigetExtensionFromUriGetFeatureInfoFormatgetFilenameFromUrigetImagePixelsgetTimestampGlobeGlobeTranslucencyGoogleEarthEnterpriseImageryProviderGoogleEarthEnterpriseMapsProviderGoogleEarthEnterpriseMetadataGoogleEarthEnterpriseTerrainDataGoogleEarthEnterpriseTerrainProviderGpxDataSourceGregorianDateGridImageryProviderGridMaterialPropertyGroundGeometryUpdaterGroundPolylineGeometryGroundPolylinePrimitiveGroundPrimitiveHeadingPitchRangeHeadingPitchRollHeadingPitchRollValuesHeightmapEncodingHeightmapTerrainDataHeightReferenceHermitePolynomialApproximationHermiteSplineHilbertOrderHorizontalOriginI3SDataProviderI3SFeatureI3SFieldI3SGeometryI3SLayerI3SNodeImageBasedLightingImageMaterialPropertyImageryLayerImageryLayerCollectionImageryLayerFeatureInfoImageryProviderImageryTypesincludesReverseAxisIndexDatatypeIntersectIntersections2DIntersectionTestsIntervalIonIonGeocoderServiceIonImageryProviderIonResourceIonWorldImageryStyleisLeapYearIso8601JulianDateKeyboardEventModifierKmlCameraKmlDataSourceKmlFeatureDataKmlLookAtKmlTourKmlTourFlyToKmlTourWaitLabelLabelCollectionLabelGraphicsLabelStyleLabelVisualizerLagrangePolynomialApproximationLeapSecondLightLightingModelLinearApproximationLinearSplineMapboxImageryProviderMapboxStyleImageryProviderMapMode2DMapProjectionMaterialMaterialAppearanceMaterialSupportMaterialPropertyMathMatrix2Matrix3Matrix4mergeSortmergeSortComparatorMetadataClassMetadataClassPropertyMetadataComponentTypeMetadataEnumMetadataEnumValueMetadataSchemaMetadataTypeModelModelAnimationModelAnimationCollectionModelAnimationLoopModelFeatureModelGraphicsModelNodeModelVisualizerMoonMorphWeightSplineNearFarScalarNeverTileDiscardPolicyNodeTransformationPropertyobjectToQueryOccluderOpenCageGeocoderServiceOpenStreetMapImageryProviderOrientedBoundingBoxOrthographicFrustumOrthographicOffCenterFrustumPackableForInterpolationParticleParticleBurstParticleEmitterParticleSystemPathGraphicsPathVisualizerPeliasGeocoderServicePerInstanceColorAppearancePerspectiveFrustumPerspectiveOffCenterFrustumPinBuilderPixelDatatypePixelFormatPlanePlaneGeometryPlaneGeometryUpdaterPlaneGraphicsPlaneOutlineGeometryPointCloudShadingPointGraphicspointInsideTrianglePointPrimitivePointPrimitiveCollectionPointVisualizerPolygonGeometryPolygonGeometryUpdaterPolygonGraphicsPolygonHierarchyPolygonOutlineGeometryPolylinePolylineArrowMaterialPropertyPolylineCollectionPolylineColorAppearancePolylineDashMaterialPropertyPolylineGeometryPolylineGeometryUpdaterPolylineGlowMaterialPropertyPolylineGraphicsPolylineMaterialAppearancePolylineOutlineMaterialPropertyPolylineVisualizerPolylineVolumeGeometryPolylineVolumeGeometryUpdaterPolylineVolumeGraphicsPolylineVolumeOutlineGeometryPositionPropertyPositionPropertyArrayPostProcessStagePostProcessStageCollectionPostProcessStageCompositePostProcessStageLibraryPostProcessStageSampleModePrimitivePrimitiveCollectionPrimitiveTypePropertyPropertyArrayPropertyBagProxyQuadraticRealPolynomialQuantizedMeshTerrainDataQuarticRealPolynomialQuaternionQuaternionSplinequeryToObjectQueueRayreadyPromiseRectangleRectangleGeometryRectangleGeometryUpdaterRectangleGraphicsRectangleOutlineGeometryReferenceFrameReferencePropertyremoveExtensionRequestRequestErrorEventRequestSchedulerRequestStateRequestTypeResourceRuntimeErrorSampledPositionPropertySampledPropertysampleTerrainsampleTerrainMostDetailedSceneSceneModeSceneTransformsScreenSpaceCameraControllerScreenSpaceEventHandlerScreenSpaceEventTypeshaderDefinesshaderMaximumIntersectionsLengthshaderUniformsShadowMapShadowModeShowGeometryInstanceAttributeSimon1994PlanetaryPositionsSimplePolylineGeometrySingleTileImageryProviderSkyAtmosphereSkyBoxSphereEmitterSphereGeometrySphereOutlineGeometrySphericalSplineSplitDirectionStencilFunctionStencilOperationSteppedSplineStripeMaterialPropertyStripeOrientationStyleExpressionsubdivideArraySunSunLightTaskProcessorTerrainDataTerrainProviderTextureMagnificationFilterTextureMinificationFilterTextureUniformTileAvailabilityTileCoordinatesImageryProviderTileDiscardPolicyTileMapServiceImageryProviderTileProviderErrorTilingSchemeTimeDynamicImageryTimeDynamicPointCloudTimeIntervalTimeIntervalCollectionTimeIntervalCollectionPositionPropertyTimeIntervalCollectionPropertyTimeStandardTransformsTranslationRotationScaleTridiagonalSystemSolverTrustedServersUniformSpecifierUniformTypeUrlTemplateImageryProviderVaryingTypeVelocityOrientationPropertyVelocityVectorPropertyVertexFormatVerticalOriginVideoSynchronizerViewportQuadVisibilityVisualizerVoxelPrimitiveVoxelProviderVoxelShapeTypeVRTheWorldTerrainProviderWallGeometryWallGeometryUpdaterWallGraphicsWallOutlineGeometryWebGLConstantsWebGLOptionsWebMapServiceImageryProviderWebMapTileServiceImageryProviderWebMercatorProjectionWebMercatorTilingSchemeWindingOrderwriteTextToCanvasAnimationAnimationViewModelBaseLayerPickerBaseLayerPickerViewModelCesium3DTilesInspectorCesium3DTilesInspectorViewModelCesiumInspectorCesiumInspectorViewModelClockViewModelCommandcreateCommandFullscreenButtonFullscreenButtonViewModelGeocoderGeocoderViewModelHomeButtonHomeButtonViewModelInfoBoxInfoBoxViewModelNavigationHelpButtonNavigationHelpButtonViewModelPerformanceWatchdogPerformanceWatchdogViewModelProjectionPickerProjectionPickerViewModelProviderViewModelSceneModePickerSceneModePickerViewModelSelectionIndicatorSelectionIndicatorViewModelSvgPathBindingHandlerTimelineToggleButtonViewModelViewerviewerCesium3DTilesInspectorMixinviewerCesiumInspectorMixinviewerDragDropMixinviewerPerformanceWatchdogMixinviewerVoxelInspectorMixinVoxelInspectorVoxelInspectorViewModelVRButtonVRButtonViewModel

VaryingType

Cesium中的VaryingType表示shader中的varying变量类型。

概述

VaryingType用于描述ShaderProgram对象中的vertex shader和fragment shader之间传递的数据类型。在渲染过程中,vertex shader的输出通常包括一些varying变量,这些变量的值将会被fragment shader使用。

VaryingType枚举类型包含以下几种变量类型:

enum VaryingType {
  SCALAR,
  VEC2,
  VEC3,
  VEC4,
  MAT3,
  MAT4
};
  • SCALAR表示标量类型;
  • VEC2表示2维向量类型;
  • VEC3表示3维向量类型;
  • VEC4表示4维向量类型;
  • MAT3表示3x3矩阵类型;
  • MAT4表示4x4矩阵类型。

使用示例

以下是一个示例,使用VaryingType枚举类型:

import { ShaderProgram } from "cesium";

const vs =
  "attribute vec3 position; \n" +
  "attribute vec3 normal; \n" +
  "attribute vec2 st; \n" +

  "uniform mat4 modelViewProjectionMatrix; \n" +
  "uniform mat3 normalMatrix; \n" +

  "varying vec3 v_normal; \n" +
  "varying vec2 v_st; \n" +

  "void main() \n" +
  "{ \n" +
  "  gl_Position = modelViewProjectionMatrix * vec4(position, 1.0); \n" +
  "  v_normal = normalMatrix * normal; \n" +
  "  v_st = st; \n" +
  "} \n";

const fs =
  "precision mediump float; \n" +

  "varying vec3 v_normal; \n" +
  "varying vec2 v_st; \n" +

  "uniform vec3 color; \n" +

  "void main() \n" +
  "{ \n" +
  "  float brightness = dot(normalize(v_normal), vec3(0.0, 0.0, 1.0)) + 0.05; \n" +
  "  gl_FragColor = vec4(color * brightness, 1.0); \n" +
  "} \n";

const shaderProgram = new ShaderProgram({
  vertexShaderSource: vs,
  fragmentShaderSource: fs,
  attributes: ["position", "normal", "st"],
  uniforms: ["modelViewProjectionMatrix", "normalMatrix", "color"],
  varyings: ["v_normal", "v_st"],
  vertexShaderVarying: {
    v_normal: VaryingType.VEC3,
    v_st: VaryingType.VEC2,
  },
  fragmentShaderVarying: {
    v_normal: VaryingType.VEC3,
    v_st: VaryingType.VEC2,
  },
});

在上面的示例中,我们定义了一个shader program,其中vertex shader中定义了两个varying变量v_normalv_st,它们的类型分别为VEC3VEC2,表示3维向量和2维向量类型。在fragment shader中也需要定义这两个varying变量,并用它们进行计算。

参考文献