The not
function in GLSL is used to perform the logical negation (i.e., inverse) operation on a boolean value. Its syntax is as follows:
bool not(bool x)
The not
function takes a single parameter, which must be a boolean value (true
or false
) represented by the bool
data type.
The not
function returns the logical inverse (i.e., negation) of the boolean value passed to it. If the input value is true
, not
will return false
, and vice versa.
The following example demonstrates the usage of the not
function:
bool x = true;
bool y = not(x); // y is now false
true
and false
are represented by the bool
data type, which is a built-in data type in the language.not
function can be used in combination with other logical operators (such as and
, or
, and xor
) to create more complex logical expressions.