osg.ColorMatrix
是一个OpenSceneGraph的节点类。它提供了一种将颜色值转换为矩阵运算的方法。通过使用osg.ColorMatrix
节点类,可以实现将纹理或3D对象的颜色转化为其他颜色值、颜色组合或颜色渐变。
osg::Node
osg::Group
osg::Transform
osg::MatrixTransform
osg::Geode
osg::Drawable
osg::Geometry
osg::Text
osg::Texture
osg::Texture1D
osg::Texture2D
osg::Texture3D
osg::TextureCubeMap
osg::TextureRectangle
osg::TextureBuffer
osg::Texture1DArray
osg::Texture2DArray
osg::TextureCubeMapArray
osg::Billboard
osg::LOD
osg::Switch
osg::Transform
osg::MatrixTransform
osg::Drawable
osg::Geometry
osg::Text
osg::Texture
osg::Texture1D
osg::Texture2D
osg::Texture3D
osg::TextureCubeMap
osg::TextureRectangle
osg::TextureBuffer
osg::Texture1DArray
osg::Texture2DArray
osg::TextureCubeMapArray
osg::Switch
osg::LOD
osg::Sequence
osg::PagedLOD
osg::ClipNode
osg::LightSource
osg::ProceduralGeometry
使用osg.ColorMatrix
,可以实现以下一些功能:
下面是一个基本的示例,将颜色值转换为灰度值:
osg::ref_ptr<osg::ColorMatrix> colorMatrix = new osg::ColorMatrix;
colorMatrix->setMatrix(osg::Matrix::identity());
colorMatrix->preMult(osg::Vec4(0.2125, 0.7154, 0.0721, 0.0));
colorMatrix->preMult(osg::Matrix::identity());
下面是一个示例,将颜色值转换为其他颜色值:
osg::ref_ptr<osg::ColorMatrix> colorMatrix = new osg::ColorMatrix;
colorMatrix->setMatrix(osg::Matrix::identity());
colorMatrix->preMult(osg::Vec4(0.5, 0, 0, 0));
colorMatrix->preMult(osg::Vec4(0, 0.5, 0, 0));
colorMatrix->preMult(osg::Vec4(0, 0, 0.5, 0));
colorMatrix->preMult(osg::Vec4(0, 0, 0, 1));
下面是一个示例,将两种颜色值组合成一种颜色值:
osg::ref_ptr<osg::ColorMatrix> colorMatrix = new osg::ColorMatrix;
colorMatrix->setMatrix(osg::Matrix::identity());
colorMatrix->preMult(osg::Vec4(1.0, 0.0, 0.0, 0.0));
colorMatrix->preMult(osg::Vec4(0.0, 1.0, 0.0, 0.0));
colorMatrix->preMult(osg::Vec4(0.0, 0.0, 1.0, 0.0));
colorMatrix->preMult(osg::Vec4(0.5, 0.5, 0.0, 1.0));
下面是一个示例,将两种颜色值渐变:
osg::ref_ptr<osg::ColorMatrix> colorMatrix = new osg::ColorMatrix;
colorMatrix->setMatrix(osg::Matrix::identity());
colorMatrix->preMult(osg::Vec4(1.0, 0.0, 0.0, 0.0));
colorMatrix->preMult(osg::Vec4(0.0, 1.0, 0.0, 0.0));
colorMatrix->preMult(osg::Vec4(0.0, 0.0, 1.0, 0.0));
colorMatrix->preMult(osg::Vec4(0.0, 0.0, 0.0, 1.0));
colorMatrix->postMult(osg::Vec4(0.5, 0.5, 0.5, 0.0));
colorMatrix->postMult(osg::Vec4(0.5, 0.5, 0.5, 1.0));