osg.DrawIndirectBufferObject
osg.DrawIndirectBufferObject
是OpenSceneGraph(OSG)中的一种OpenGL绘制命令对象,用于指定绘制操作的各种参数。这些参数包括绘制模式、绘制的顶点数量、索引缓冲区、实例数量等。
osg.DrawIndirectBufferObject
的主要使用场景是执行GPU端的批量绘制操作。使用该类可以显著地提高OpenGL应用程序的性能。
class OSG_EXPORT DrawIndirectBufferObject : public DrawIndirectBufferObjectBase
{
public:
DrawIndirectBufferObject();
DrawIndirectBufferObject(const DrawIndirectBufferObject& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
DrawIndirectBufferObjectBase(rhs, copyop)
{
}
META_Object(osg, DrawIndirectBufferObject);
void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable* drawable) const;
};
以下示例代码演示了如何在OpenSceneGraph中使用osg.DrawIndirectBufferObject
来执行批量绘制操作:
// 创建一个绘制状态对象
osg::ref_ptr<osg::StateSet> state = new osg::StateSet;
// 创建一个绘制命令对象
osg::ref_ptr<osg::DrawIndirectBufferObject> cmd = new osg::DrawIndirectBufferObject;
const unsigned int numInstances = 100; // 实例数量
const unsigned int numVerticesPerInstance = 36; // 每个实例的顶点数
// 设置绘制命令的参数
cmd->setMode(GL_TRIANGLES);
cmd->setFirst(0);
cmd->setCount(numVerticesPerInstance);
cmd->setInstanceCount(numInstances);
// 设置索引缓冲区的位置和大小
cmd->setBufferObject(osg::DrawIndirectBufferObject::INDEX_BUFFER, ibo.get(), 0, numInstances * sizeof(unsigned int));
// 将命令对象添加到绘制状态中
state->setAttributeAndModes(cmd, osg::StateAttribute::ON);
osg.DrawIndirectBufferObject
首次出现于OpenSceneGraph 3.4.0。