osg.MultiDrawElementsIndirectUShort是OpenSceneGraph(OSG)中的一个类,它用于在OpenGL中绘制多个元素数组。
osg.MultiDrawElementsIndirectUShort是由多个元素块组成的数组,每个元素块包含了单个图元渲染所需的所有数据。
osg.MultiDrawElementsIndirectUShort支持不同的类型(例如:GL_TRIANGLES,GL_POINTS),并且可以在单个渲染调用中绘制多个图元。该类还提供了一个简单的方式来处理逐个绘制多个图元的情况。
以下是osg.MultiDrawElementsIndirectUShort的常用语法:
multi_draw_elements = osg.MultiDrawElementsIndirectUShort(mode, draw_count_array, vertex_count_array, start_index_array, base_vertex_array, index_offset_array)
这里的参数包括:
以下示例演示了osg.MultiDrawElementsIndirectUShort的用法:
import osg
import osgDB
import osgGA
import osgViewer
# Create vertex and index buffers
v_data = [(-1.0, -1.0, 0.0), (1.0, -1.0, 0.0), (0.0, 1.0, 0.0)]
i_data = [0, 1, 2]
v_buffer = osg.BufferArray()
v_buffer.setBinding(osg.BufferArray.BIND_PER_VERTEX)
v_buffer.setData(osg.BufferArray.VERTEX_ATTRIB, v_data)
i_buffer = osg.BufferIndexArray()
i_buffer.setData(i_data)
# Create geometry
geo = osg.Geometry()
geo.setVertexArray(v_buffer)
geo.addPrimitiveSet(osg.DrawElementsUShort(osg.PrimitiveSet.TRIANGLES, i_buffer))
# Create multi draw elements object
draw_count = [3, 3]
vertex_count = [3, 3]
start_index = [0, 3]
base_vertex = [0, 3]
index_offset = [0, 0]
multi_draw_elements = osg.MultiDrawElementsIndirectUShort(osg.PrimitiveSet.TRIANGLES, draw_count, vertex_count, start_index, base_vertex, index_offset)
# Create state set and set the multi draw elements object
state_set = geo.getOrCreateStateSet()
state_set.setAttribute(multi_draw_elements)
# Create a node to hold the geometry
node = osg.Group()
node.addChild(geo)
# Create viewer and add the node
viewer = osgViewer.Viewer()
viewer.setSceneData(node)
# Run viewer
viewer.run()
osg.MultiDrawElementsIndirectUShort为OpenSceneGraph提供了一种绘制多个图元的高效方式,减少了调用数量和OpenGL状态更改的开销。使用该类可以极大地提高OpenSceneGraph应用程序的性能。