osg.PrimitiveIndexFunctor
是一个可调用的对象,用于遍历OpenSceneGraph中的几何图元,并且允许您在该过程中执行自定义操作。它经常与OpenSceneGraph的遍历器一起使用,例如osg::NodeVisitor
或osg::Drawable::drawImplementation()
。
PrimitiveIndexFunctor();
PrimitiveIndexFunctor(const PrimitiveIndexFunctor& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
PrimitiveIndexFunctor()
:默认构造函数。PrimitiveIndexFunctor(const PrimitiveIndexFunctor& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
:拷贝构造函数。要使用osg::PrimitiveIndexFunctor
,您需要创建一个可调用的对象,其签名必须与以下定义相匹配:
void operator () (const unsigned int* indices, unsigned int numIndices);
这个调用运算符的两个参数分别是:一个数组,包含几何图元的索引数组,以及该数组的大小。
以下代码展示了如何创建一个自定义函数对象。该对象遍历几何图元,并为每个三角形打印出索引数组:
struct CustomFunctor
{
void operator() (const unsigned int* indices, unsigned int numIndices)
{
if (numIndices == 3)
{
std::cout << "Triangle indices: ";
for (unsigned int i = 0; i < numIndices; ++i)
{
std::cout << indices[i] << " ";
}
std::cout << std::endl;
}
}
};
使用示例:
osg::ref_ptr<osg::Geometry> geometry = createSomeGeometry();
CustomFunctor functor;
geometry->accept(functor);