osg.TriangleIndexFunctor是OpenSceneGraph中的一个类,用于遍历三角形列表并对其中的每个三角形进行操作。
class TriangleIndexFunctor : public osg::Referenced
{
public:
virtual void operator()(unsigned int p1, unsigned int p2, unsigned int p3) = 0;
protected:
virtual ~TriangleIndexFunctor() {}
};
void operator()(unsigned int p1, unsigned int p2, unsigned int p3)
:
该函数会在遍历三角形列表时,对每个三角形调用一次。参数p1
、p2
、p3
分别为三角形顶点的索引。根据需要,可以在该函数中进行相应的操作。
下面是一个简单的例子,展示了如何使用osg.TriangleIndexFunctor来遍历并输出三角形列表中的每个三角形的顶点索引:
#include <osg/Geode>
#include <osg/TriangleIndexFunctor>
#include <osgViewer/Viewer>
class PrintTriangleVertexIndices : public osg::TriangleIndexFunctor
{
public:
virtual void operator()(unsigned int p1, unsigned int p2, unsigned int p3)
{
std::cout << "(" << p1 << ", " << p2 << ", " << p3 << ")" << std::endl;
}
};
int main()
{
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
// 添加一个三角形
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry();
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array();
vertices->push_back(osg::Vec3(-1, 0, 0));
vertices->push_back(osg::Vec3(0, 1, 0));
vertices->push_back(osg::Vec3(1, 0, 0));
geom->setVertexArray(vertices);
osg::ref_ptr<osg::DrawElementsUInt> indices = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, 0);
indices->push_back(0);
indices->push_back(1);
indices->push_back(2);
geom->addPrimitiveSet(indices);
geode->addDrawable(geom);
// 遍历三角形并输出顶点索引
PrintTriangleVertexIndices printIndices;
geom->accept(printIndices);
// 显示场景
osgViewer::Viewer viewer;
viewer.setSceneData(geode);
return viewer.run();
}
输出结果:
(0, 1, 2)