osgDB.PropByValSerializer是OpenSceneGraph中的一个序列化工具类,它可以将场景图节点的属性序列化成一个字符串,并保存到文件中。这个字符串可以被反序列化成节点的属性。
下面是osgDB.PropByValSerializer主要的使用方法:
包含头文件:
#include <osgDB/PropByValSerializer>
创建一个PropByValSerializer对象
osgDB::PropByValSerializer serializer;
将一个节点的属性序列化成一个字符串:
std::string propString;
osg::ref_ptr<osg::Node> node;
node->getUserData()->write(serializer);
propString = serializer.getString();
将序列化后的字符串反序列化到一个节点的属性中:
osg::ref_ptr<osg::Node> node;
std::string propString;
node->getUserData()->read(serializer);
const char* propStringPtr = propString.c_str();
serializer.readString(node->getOrCreateUserData(), propStringPtr);
将序列化后的字符串保存到文件中:
std::ofstream outfile("propString.dat", std::ios::binary);
outfile.write(propString.c_str(), propString.size());
outfile.close();
下面是一个简单的例子,演示了如何使用osgDB.PropByValSerializer。
#include <osg/Group>
#include <osgDB/WriteFile>
#include <osgDB/FileUtils>
#include <osgDB/PropByValSerializer>
int main()
{
osg::ref_ptr<osg::Group> root = new osg::Group;
root->setUserData(new osg::UserData);
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
vertices->push_back(osg::Vec3(0, 0, 0));
vertices->push_back(osg::Vec3(1, 0, 0));
vertices->push_back(osg::Vec3(0, 1, 0));
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->setUserValue("color", osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
{
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
geometry->setVertexArray(vertices);
osg::ref_ptr<osg::DrawElementsUInt> indices = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, 0);
indices->push_back(0);
indices->push_back(1);
indices->push_back(2);
geometry->addPrimitiveSet(indices);
geode->addDrawable(geometry);
}
root->addChild(geode);
// 将节点的属性序列化成一个字符串
osgDB::PropByValSerializer serializer;
root->getUserData()->write(serializer);
std::string propString = serializer.getString();
// 将序列化后的字符串保存到文件中
std::ofstream outfile("propString.dat", std::ios::binary);
outfile.write(propString.c_str(), propString.size());
outfile.close();
// 将序列化后的字符串反序列化到一个节点的属性中
osg::ref_ptr<osg::Group> root2 = new osg::Group;
root2->setUserData(new osg::UserData);
osg::ref_ptr<osgDB::ReaderWriter::Options> options = new osgDB::ReaderWriter::Options;
std::string filename = "propString.dat";
std::string extension = osgDB::getLowerCaseFileExtension(filename);
osg::ref_ptr<osgDB::ReaderWriter> rw = osgDB::Registry::instance()->getReaderWriterForExtension(extension, options.get());
osgDB::ReaderWriter::ReadResult rr = rw->readNodeFile(filename, options.get());
if (rr.validNode())
{
root2->addChild(rr.getNode());
}
else
{
std::cout << "Could not load node from file: " << filename << std::endl;
}
const char* propStringPtr = propString.c_str();
serializer.readString(root2->getOrCreateUserData(), propStringPtr);
return osgDB::writeNodeFile(*root2, "propString.osgt");
}
OpenSceneGraph 3.6.5 Documentation