osgSim.ObjectRecordData是OpenSceneGraph的一个模拟库中的类,用于存储模拟对象的信息数据。
osg::Vec3d:向量3d类型osg::Quat:四元数类型ObjectRecordData():构造函数ObjectRecordData(const ObjectRecordData©, const osg::CopyOp©op=osg::CopyOp::SHALLOW_COPY):复制构造函数void addInstance(const osg::Vec3d&position, const osg::Quat&rotation, const osg::Vec3d&scale):添加实例方法bool removeInstance(unsigned int index):移除实例方法void removeInstances():移除所有实例方法const osg::Vec3dArray* getPositions() const:获取位置的数组指针方法osg::Vec3dArray* getPositions():获取位置的数组指针方法const osg::QuatArray* getRotations() const:获取旋转的数组指针方法osg::QuatArray* getRotations():获取旋转的数组指针方法const osg::Vec3dArray* getScales() const:获取缩放的数组指针方法osg::Vec3dArray* getScales():获取缩放的数组指针方法osg::BoundingBox computeBoundingBox() const:计算边界框方法osg::Vec3dArray* _positions:位置数组变量指针osg::QuatArray* _rotations:旋转数组变量指针osg::Vec3dArray* _scales:缩放数组变量指针osg::BoundingBox _boundingBox:边界框变量下面的示例将演示如何使用osgSim.ObjectRecordData类。
#include <osgSim/ObjectRecordData>
#include <osg/Vec3d>
#include <osg/Quat>
#include <iostream>
int main()
{
osg::ref_ptr<osgSim::ObjectRecordData> objectData = new osgSim::ObjectRecordData;
objectData->addInstance(osg::Vec3d(2.0, 0.0, 0.0), osg::Quat(), osg::Vec3d(1.0, 1.0, 1.0));
objectData->addInstance(osg::Vec3d(-2.0, 0.0, 0.0), osg::Quat(), osg::Vec3d(1.0, 1.0, 1.0));
std::cout << "Number of instances: " << objectData->getPositions()->size() << std::endl;
objectData->removeInstance(0);
std::cout << "Number of instances after removing one: " << objectData->getPositions()->size() << std::endl;
return 0;
}
输出结果:
Number of instances: 2
Number of instances after removing one: 1
以上示例中,首先创建了一个空的osgSim::ObjectRecordData对象,随后使用addInstance方法添加了两个位置、旋转和缩放信息的实例,然后输出了实例的数量并使用removeInstance方法移除了一个实例,最后再次输出实例的数量。