OpenSceneGraph提供了osgUtil.PolytopeIntersector类用于计算相交的多面体。
osgUtil.PolytopeIntersector是一个与OpenSceneGraph场景图交互的工具。该类的目的是找到一个多面体(由视图传递)与场景图中的几何体(多边形、三角形、线、点等)的交集。
osgUtil.PolytopeIntersector的使用需要以下步骤:
以下是一个简单的代码示例:
#include <osgViewer/Viewer>
#include <osgUtil/PolytopeIntersector>
int main()
{
// 定义视图信息
osg::Vec3 eye(0,0,5), center(0,0,0), up(0,1,0);
osg::Vec4 viewport(0,0,800,600);
osg::Matrix projection = osg::Matrix::perspective(30.0f, viewport[2]/viewport[3], 1.0f, 1000.0f);
osg::Matrix view = osg::Matrix::lookAt(eye, center, up);
// 定义多面体
osg::Polytope polytope;
polytope.setToUnitFrustum( true, true );
// 定义intersectVisitor
osg::ref_ptr<osgUtil::PolytopeIntersector> intersector = new osgUtil::PolytopeIntersector(polytope);
osgUtil::IntersectionVisitor iv(intersector.get());
iv.setProjectionMatrix(projection);
iv.setViewMatrix(view);
iv.setViewport(viewport);
// 加载模型文件
osg::ref_ptr<osg::Node> model = osgDB::readNodeFile("cow.osg");
// 访问模型
model->accept(iv);
// 获取相交信息
if (intersector->containsIntersections())
{
osgUtil::PolytopeIntersector::Intersections& results = intersector->getIntersections();
for (osgUtil::PolytopeIntersector::Intersections::iterator itr = results.begin(); itr != results.end(); ++itr)
{
osgUtil::PolytopeIntersector::Intersection intersection = *itr;
osg::NodePath nodePath = intersection.nodePath;
osg::Vec3f localIntersectionPoint = intersection.getLocalIntersectionPoint();
osg::Vec3f worldIntersectionPoint = intersection.getWorldIntersectPoint();
osg::Geode* geode = nodePath.back()->asGeode();
if (geode)
{
osg::Drawable* drawable = geode->getDrawable(0);
if (drawable)
{
// 处理相交信息
}
}
}
}
// 创建场景图节点
osg::ref_ptr<osg::Group> root = new osg::Group;
root->addChild(model);
// 创建viewer
osgViewer::Viewer viewer;
viewer.setSceneData(root);
return viewer.run();
}
更多相关信息请参考OpenSceneGraph的官方文档。