osgVolume.ImageDetails是OpenSceneGraph中用于描述图像数据信息的类。它包含图像的各种详细信息,如图像的大小、格式、类型等。
ImageDetails():默认构造函数ImageDetails(unsigned int width, unsigned int height, unsigned int depth, unsigned int numMipMaps, GLenum internalTextureFormat, GLenum pixelFormat, GLenum dataType):构造函数,需要指定图像的各种详细信息unsigned int getWidth() const:获取图像宽度void setWidth(unsigned int width):设置图像宽度unsigned int getHeight() const:获取图像高度void setHeight(unsigned int height):设置图像高度unsigned int getDepth() const:获取图像深度void setDepth(unsigned int depth):设置图像深度unsigned int getNumMipMaps() const:获取MipMap层数void setNumMipMaps(unsigned int numMipMaps):设置MipMap层数GLenum getInternalTextureFormat() const:获取纹理内部格式void setInternalTextureFormat(GLenum internalTextureFormat):设置纹理内部格式GLenum getPixelFormat() const:获取像素格式void setPixelFormat(GLenum pixelFormat):设置像素格式GLenum getDataType() const:获取数据类型void setDataType(GLenum dataType):设置数据类型// 创建一个ImageDetails对象
osgVolume::ImageDetails imageDetails(512, 512, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
// 获取图像宽度和高度
unsigned int width = imageDetails.getWidth();
unsigned int height = imageDetails.getHeight();
// 修改图像深度
imageDetails.setDepth(4);
// 输出修改后的图像信息
std::cout << "Image Details: " << std::endl;
std::cout << "Width: " << imageDetails.getWidth() << std::endl;
std::cout << "Height: " << imageDetails.getHeight() << std::endl;
std::cout << "Depth: " << imageDetails.getDepth() << std::endl;
std::cout << "Internal Texture Format: " << imageDetails.getInternalTextureFormat() << std::endl;
std::cout << "Pixel Format: " << imageDetails.getPixelFormat() << std::endl;
std::cout << "Data Type: " << imageDetails.getDataType() << std::endl;