该方法为三维场景中的OrientedBox(有方向的边界框)计算与另一个OrientedBox的最短距离。
OrientedBox.distanceToBox(otherBox)
otherBox
:另一个OrientedBox,用于计算距离的目标。该方法返回一个数字,表示当前OrientedBox与otherBox
之间的最短距离。如果两个盒子重叠,则距离为0。
var box1 = new THREE.Box3(new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1));
var matrix1 = new THREE.Matrix4().makeRotationX(Math.PI / 4);
var orientedBox1 = new THREE.OrientedBox3(box1, matrix1);
var box2 = new THREE.Box3(new THREE.Vector3(0, 0, 0), new THREE.Vector3(2, 2, 2));
var matrix2 = new THREE.Matrix4().makeRotationY(Math.PI / 4);
var orientedBox2 = new THREE.OrientedBox3(box2, matrix2);
var distance = orientedBox1.distanceToBox(orientedBox2);
console.log(distance);
该示例创建两个OrientedBox:orientedBox1
和orientedBox2
,并计算它们之间的最短距离。最后,将距离输出到控制台。