The Audio.connect()
method in Three.js allows you to connect an audio object to the Web Audio API. This is useful when you want to create an audio scene, where multiple sounds can be played simultaneously and interact with each other.
Audio.connect(destinationNode);
destinationNode
- The node you want to connect the audio object to. This can be an AudioContext or any other node in the Web Audio API.const audioLoader = new THREE.AudioLoader();
const listener = new THREE.AudioListener();
const sound = new THREE.PositionalAudio(listener);
audioLoader.load('sound.mp3', function(buffer) {
sound.setBuffer(buffer);
sound.setRefDistance(20);
sound.play();
});
// Connect the audio object to the listener
sound.connect(listener);
In this example, we have a positional audio object that we want to connect to an AudioListener. We load the audio file using Three.js' AudioLoader
, set the buffer and play the sound. We then connect the sound
object to the listener
by calling connect
.
Note that you can also connect the audio object to other nodes in the Web Audio API, such as a GainNode or a PannerNode.
The Audio.connect()
method in Three.js allows you to connect an audio object to the Web Audio API, which is essential when creating a complex audio scene. By connecting multiple sounds to different nodes, you can create unique effects and add depth to the overall experience.