The getLoop()
method is a part of the Audio
class in the Three.js library that helps to manage audio in the 3D space. This method is used to get the current state of the audio file loop.
audio.getLoop();
This method returns a Boolean value that represents the current state of the audio file loop.
true
- If the audio file is set to loop.false
- If the audio file is not set to loop.const audioLoader = new THREE.AudioLoader();
const listener = new THREE.AudioListener();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const scene = new THREE.Scene();
audioLoader.load('sound.mp3', function(buffer) {
const sound = new THREE.Audio(listener);
sound.setBuffer(buffer);
sound.setLoop(true);
sound.setVolume(0.5);
sound.play();
});
function animate() {
requestAnimationFrame(animate);
const loopState = sound.getLoop();
if(loopState) {
console.log('Looping is enabled');
} else {
console.log('Looping is disabled');
}
renderer.render(scene, camera);
}
animate();
In the above example, first, we create an AudioLoader
instance to load an audio file called 'sound.mp3'. Next, we create an AudioListener
object, a PerspectiveCamera
object, and a Scene
object.
When the audio file is loaded, we create an Audio
object and set its buffer to the audio file buffer using the setBuffer()
method. Then, we set the loop property to true
using the setLoop()
method to enable audio looping. The volume of the audio is set to 0.5
using the setVolume()
method. Finally, the audio is played using the play()
method.
In the animate()
function, we get the loop state of the audio using the getLoop()
method of the Audio
class. If the loop is enabled, it logs 'Looping is enabled' to the console; otherwise, it logs 'Looping is disabled'.
The Audio.getLoop()
method in the Three.js library is used to get the current state of the audio file loop. It returns a Boolean value that represents the current state of the audio file loop. It is a simple yet powerful method that helps in effectively managing audio in your 3D scenes. So, it is a very useful method for the developers who work with the Three.js library.