The setBuffer() method of Audio class in three.js library is used to set the AudioBuffer for the Audio object.
audio.setBuffer(buffer);
buffer - An instance of AudioBuffer representing the audio data to be set.// Create Audio object
var audio = new THREE.Audio( listener );
// Load Audio file
var loader = new THREE.AudioLoader();
loader.load( 'sounds/song.ogg', function( buffer ) {
// Set the AudioBuffer to the Audio object
audio.setBuffer( buffer );
} );
In the above example, Audio object is created and an audio file is loaded using AudioLoader. Once the audio file is loaded, the callback function is executed and the setBuffer() method is called to set the AudioBuffer for the Audio object.
If the AudioBuffer is not set, the Audio object will not be able to play any sound. The setBuffer() method must be called after the audio file is loaded using AudioLoader and before the Audio object is played.