The setMediaElementSource()
method of the Audio
class in Three.js sets the media element source for an Audio
object.
audio.setMediaElementSource(mediaElement);
mediaElement
— The media element to set as the source for the Audio
object. This can be an <audio>
or <video>
element.The Audio
class in Three.js is a wrapper around the Web Audio API's Audio
object. The setMediaElementSource()
method allows you to set the source for an Audio
object to an existing HTML5 media element.
The mediaElement
parameter should be a reference to an existing <audio>
or <video>
element. The Audio
object will then use the media element as its audio source. The media element should be created and loaded before calling this method.
Once the media element is set as the source for the Audio
object, you can use the Audio
API to manipulate and play the audio. For example, you can use the play()
method to start playing the audio:
audio.play();
// Create an Audio object
var audio = new THREE.Audio(listener);
// Create an HTML5 audio element
var audioElement = document.createElement('audio');
audioElement.src = 'path/to/audio.mp3';
// Set the media element as the source for the Audio object
audio.setMediaElementSource(audioElement);
// Play the audio
audio.play();
In this example, we create an Audio
object and an HTML5 audio element, then set the audio element as the source for the Audio
object using setMediaElementSource()
. Finally, we play the audio using the play()
method of the Audio
object.