The Box3.containsBox()
method is a function of the Three.js library that is used to check if one Box3
object is completely contained within another Box3
object.
The Box3
class is used to represent a 3D bounding box defined by two Vector3
vectors representing the minimum and maximum corners of the box. It is often used to calculate collisions and clipping in 3D graphics.
The syntax for the Box3.containsBox()
method is as follows:
containsBox(box: Box3): boolean;
Here, box
is the Box3
object to be tested for containment within the current Box3
object. The method returns true
if the box
object is completely inside the current Box3
object, and false
otherwise.
const box1 = new THREE.Box3(new THREE.Vector3(0, 0, 0), new THREE.Vector3(1, 1, 1));
const box2 = new THREE.Box3(new THREE.Vector3(0.2, 0.2, 0.2), new THREE.Vector3(0.8, 0.8, 0.8));
console.log(box1.containsBox(box2)); // Outputs true
In this example, we create two Box3
objects, box1
and box2
. We then check if box2
is contained entirely within box1
using the containsBox()
method. Since box2
is fully contained within box1
, the output is true
.
The containsBox()
method only checks if one box is entirely contained within another. If the boxes partially overlap, the method will still return false
.
If either of the Box3
objects passed to the containsBox()
method is invalid (e.g. if it has a minimum corner greater than its maximum corner), the method may return unexpected results.
The containsBox()
method is often used in conjunction with other Box3
methods such as intersectsBox()
and union()
.