Curve.computeFrenetFrames()
方法用于计算 Curve
上给定位置的切线、法线和副法线。
curve.computeFrenetFrames( segments, closed );
segments
:定义曲线上切线、法线和副法线的每一段的数量。closed
:指定曲线是否是闭合的。该方法没有返回值。
该方法不会抛出异常。
import * as THREE from "three";
const curve = new THREE.EllipseCurve(
0, 0, // x, y
10, 5, // aX, aY
0, 2 * Math.PI, // aStartAngle, aEndAngle
false, // aClockwise
0 // aRotation
);
curve.computeFrenetFrames(10, false);
console.log(curve.tangents);
console.log(curve.normals);
console.log(curve.binormals);
上述代码使用 EllipseCurve
构造函数创建一个椭圆曲线。然后,调用 computeFrenetFrames()
方法计算曲线上给定位置的切线、法线和副法线。最后,将计算得到的切线、法线和副法线打印到控制台。
以下示例演示如何在场景中绘制一个椭圆,并可视化切线、法线和副法线。
import * as THREE from "three";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 50;
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const ellipse = new THREE.EllipseCurve(0, 0, 10, 5, 0, 2 * Math.PI, false, 0);
const segments = 50;
const closed = false;
ellipse.computeFrenetFrames(segments, closed);
const points = ellipse.getPoints(segments);
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const material = new THREE.LineBasicMaterial({color: 0xffffff});
const line = new THREE.Line(geometry, material);
scene.add(line);
for (let i = 0; i < points.length; i++) {
const tangent = ellipse.tangents[i];
const normal = ellipse.normals[i];
const binormal = ellipse.binormals[i];
const arrowHelperTangent = new THREE.ArrowHelper(tangent, points[i], 2, 0xff0000, 1, 1);
const arrowHelperNormal = new THREE.ArrowHelper(normal, points[i], 2, 0x00ff00, 1, 1);
const arrowHelperBinormal = new THREE.ArrowHelper(binormal, points[i], 2, 0x0000ff, 1, 1);
scene.add(arrowHelperTangent);
scene.add(arrowHelperNormal);
scene.add(arrowHelperBinormal);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
上述代码创建了一个场景和相机,并使用 EllipseCurve
构造函数创建一个椭圆曲线。然后,调用 computeFrenetFrames()
方法计算曲线上给定位置的切线、法线和副法线。接下来,使用 getPoints()
方法获取曲线上的所有点,创建一个几何体,并将其添加到场景中。最后,使用 ArrowHelper
工具类可视化每个点处的切线、法线和副法线。