The Plane.intersectsBox()
method in Three.js is used to check for the intersection between a plane and a bounding box. This method can be particularly useful in games or simulators, where you may need to detect if an object is within a specific area.
The function takes a single argument, which is the Box3
object you wish to check for intersection against.
intersectsBox( box: Box3 ): boolean
box
- The Box3
object to check intersection against.True if the plane intersects with the bounding box, false otherwise.
In this example, we create a plane and bounding box to check for intersection. We then call Plane.intersectsBox()
to detect whether the two intersect.
const plane = new THREE.Plane( new THREE.Vector3( 0, 1, 0), 0 ); // A plane with normal vector (0,1,0) and distance from origin 0
const box = new THREE.Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) ); // A bounding box with minimum and maximum coordinates
const intersects = plane.intersectsBox( box ); // Returns true if intersecting, false otherwise
The Plane.intersectsBox()
method in Three.js is a simple and efficient way to check for intersection between a plane and a bounding box. If used correctly, it can be a powerful tool in your development arsenal.