The Plane.setComponents()
method is used to set the components of a plane. A plane is a mathematical concept that defines an infinite, flat surface in three-dimensional space. In three.js, a plane is represented by a Plane
object.
setComponents(normal: Vector3, constant: number): Plane
The setComponents()
method takes two arguments:
normal
: A Vector3
object representing the normal of the plane.constant
: A number representing the distance of the plane from the origin.The method returns the same Plane
object that it was called on.
const plane = new THREE.Plane();
const normal = new THREE.Vector3(0, 1, 0);
const constant = 0;
plane.setComponents(normal, constant);
In this example, a new Plane
object is created. The setComponents()
method is called on the plane object, passing in a normal vector of [0, 1, 0]
and a constant of 0
. This sets the components of the plane to be a flat surface that is parallel to the XZ plane and passes through the origin.
normal
argument must be a normalized Vector3
object. If it is not normalized, the setComponents()
method will normalize it before setting it as the plane's normal.constant
argument represents the distance of the plane from the origin along its normal vector. In other words, it determines where the plane intersects the Y-axis (in this example).Plane.set()
method, which takes four arguments representing the components of the plane's equation: a
, b
, c
, and d
.