The translate()
method in Plane
class allows you to move a plane along a specified direction vector by a specified distance.
plane.translate( direction, distance )
direction
- A Vector3
object that represents the direction in which the plane needs to be translated.distance
- A number that defines the distance by which the plane needs to be translated along the direction
vector.This method has no return value.
Plane
is a class in three.js
that represents a 2D plane in 3D space. The translate
method in this class modifies the position of the plane by moving it along a specified direction vector by a specified distance.
In simple terms, this method can be used to move an existing plane object in three-dimensional space. The direction of movement can be specified using a vector object, while the distance to be traveled can be specified using a numerical value.
The translate()
method changes the position of the plane object, but does not change its orientation. This means that the plane object will continue to have the same normal vector direction before and after the translation.
The following code snippet demonstrates how to use the translate()
method to move a plane object in three-dimensional space.
const planeGeometry = new THREE.PlaneGeometry( 5, 5 );
const planeMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const plane = new THREE.Mesh( planeGeometry, planeMaterial );
// Move the plane up by 2 units
plane.translate( new THREE.Vector3( 0, 2, 0 ), 1 );
scene.add( plane );
In this example, a new Plane
object is created using PlaneGeometry
. The translate()
method is then used to move the plane object upward by 2 units along the y-axis
. The resulting plane object is then added to the scene.