The PlaneHelper.dispose()
method is used to free memory resources associated with a PlaneHelper
object in Three.js.
planeHelper.dispose();
This method does not take any parameters.
The PlaneHelper.dispose()
method frees memory resources associated with a PlaneHelper
object. This method should be called explicitly when the PlaneHelper
object is no longer needed.
// Create a plane helper
var plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
var planeHelper = new THREE.PlaneHelper(plane, 10, 0xffff00);
// Add the plane helper to the scene
scene.add(planeHelper);
// Remove the plane helper from the scene and dispose it
scene.remove(planeHelper);
planeHelper.dispose();
In the example above, we create a PlaneHelper
object and add it to the scene. When the PlaneHelper
object is no longer needed, we remove it from the scene and call its dispose()
method to free memory resources.
It is recommended to call the dispose()
method on any disposable objects in Three.js when they are no longer needed. This is important for freeing up memory resources and preventing memory leaks.