The dispose()
method is used in the PointLightHelper
class of the three.js
library. It is responsible for cleaning up the resources associated with a PointLightHelper
object in memory when it is no longer needed. This ensures that the application does not run out of resources due to memory leaks.
PointLightHelper.dispose()
The dispose()
method removes the PointLightHelper
object's references from the memory. It also removes the associated data from the GPU memory. This frees up the memory used by the PointLightHelper
object and improves the performance of the application.
var light = new THREE.PointLight(0xffffff, 1, 100);
var helper = new THREE.PointLightHelper(light, 1);
scene.add(helper);
// Use the PointLightHelper and the PointLight
// Remove the PointLightHelper
helper.dispose();
In the above example, we create a PointLight
and a PointLightHelper
object, adding the helper to the scene. We then use both the PointLight
and the PointLightHelper
in the application. Finally, we remove the PointLightHelper
object from the scene by calling the dispose()
method.
The dispose()
method is an essential method for cleaning up the resources associated with a PointLightHelper
object. It should be called whenever a PointLightHelper
object is no longer needed, to free up memory and ensure the application runs smoothly.