AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

resolveReferences

resolveReferences是Yuka js库中对齐行为(AlignmentBehavior)的一个函数。该函数的主要作用是将给定的实体(entity)的参考对象替换为对应的实际对象(entity或者entity的id)。在对齐行为中,参考对象通常是另一个实体,需要根据该实体的位置数据对entity进行调整。

语法

alignmentBehavior.resolveReferences(entity, entities);

参数

  • entity: 要进行参考对象替换的实体。
  • entities: 参考对象所在的实体集合。

返回值

  • Boolean: 如果成功将参考对象替换为实际对象,则返回 true ,否则返回 false

示例

import { AlignmentBehavior } from 'yuka';

const behavior = new AlignmentBehavior();
const entity1 = { position: { x: 10, y: 20, z: 30 }, entityId: 'entity1' };
const entity2 = { position: { x: 20, y: 30, z: 40 }, entityId: 'entity2' };
const entities = [entity1, entity2];

behavior.resolveReferences(entity1, entities);
console.log(entity1); // { position: { x: 10, y: 20, z: 30 }, entityId: 'entity1' }

behavior.resolveReferences({ targetEntityId: 'entity1' }, entities);
console.log({ targetEntityId: 'entity1' }); // { targetEntity: { position: { x: 10, y: 20, z: 30 }, entityId: 'entity1' } }

请注意,实际对象与参考对象之间的替换可能需要通过复制对象的数据来完成,这是因为在一些情况下,参考对象可能已经被销毁或移动到其他位置,因此必须通过替换为实际的实体对象来保持对齐行为的正确性。