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WanderBehavior

getWorldDirection

功能

获取实体在世界坐标系中的方向向量。

语法

entity.getWorldDirection()

参数

无。

返回值

  • 返回一个THREE.Vector3类型的方向向量,表示实体在世界坐标系中的方向。

示例

const entity = new GameEntity();
entity.setDirection(new THREE.Vector3(1, 0, 0));
const direction = entity.getWorldDirection(); // 返回(1, 0, 0)

说明

getWorldDirection方法用于获取实体在世界坐标系中的方向向量。该方法会先将实体的方向向量转换到世界坐标系中,然后返回转换后的方向向量。

参考文献