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rotation

简介

GameEntity的rotation属性用于控制实体的旋转。

语法

entity.rotation = value;

参数

  • value:实数类型,表示要设置的旋转角度,单位为度。

示例

// 将实体物体绕着Y轴旋转90度
entity.rotation = 90;

注意事项

  • rotation属性的取值范围为[0, 360),超出范围的值会被自动转换为合法值。
  • 默认情况下,rotation属性的初始值为0,即不进行旋转。
  • rotation属性影响实体的显示效果,在改变rotation属性之后,需要更新一次实体的显示。