AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

setRenderComponent

setRenderComponent()是Yuka js库中Trigger类的一个方法,用于设置触发器的渲染组件。

参数

  • renderComponent (Object): 渲染组件对象。

返回值

  • 该方法没有返回值。

描述

此方法为触发器设置一个渲染组件对象。渲染组件定义了如何渲染触发器,通常用于开发者自定义渲染风格。

trigger.setRenderComponent( renderComponent );

示例

以下代码展示了如何使用setRenderComponent方法为触发器设置渲染组件:

import { RenderComponent } from "yuka";

class MyRenderComponent extends RenderComponent {
    constructor( trigger ) {
        super();

        this.trigger = trigger;
    }

    render( ctx ) {
        const { position, radius } = this.trigger;
        ctx.beginPath();
        ctx.arc( position.x, position.y, radius, 0, 2 * Math.PI );
        ctx.stroke();
    }
}

const trigger = new Trigger();
const renderComponent = new MyRenderComponent( trigger );
trigger.setRenderComponent( renderComponent );

以上代码会创建一个名为MyRenderComponent的自定义渲染组件,并将其设置为触发器的渲染组件。最终结果是绘制一个固定半径的圆形触发器。

异常

如果没有传入渲染组件对象,则该方法将抛出一个错误。

参见

版本

该方法在Yuka 1.0.0版本中首次引入。